البرومبت المستخدم
نحتاج أولاً إلى صورتين: صورة الماكيت وصورة التصميم الأساسية. نولّد صورة الماكيت من صورة التصميم باستخدام البرومبت التالي (الصورة في الأعلى ولّدت باستخدام Seedream 5):
Transform the building in the reference image into a physical architectural scale model made of light basswood / balsa wood, matte natural wood finish, precise laser-cut edges, thin wooden mullions for the facade glazing. Keep the exact massing, proportions and facade rhythm of the design. Place it on a clean light-grey site base with simple white/wood block context buildings on both sides, a wide empty plaza in front, small white abstract human figures and white model trees. Front-facing eye-level camera, low angle, centered composition, building in the middle third of the frame. Soft studio lighting, seamless light-grey gradient backdrop, shallow depth of field, photorealistic product photography.
هكذا تصبح لدينا صورة الماكيت (Image 1) وصورة التصميم الأساسية (Image 2). بعدها نستخدم برومبت الفيديو التالي: يبدأ الموقع فارغاً، وتدخل يد من أعلى الكادر لتضع كتل الماكيت الخشبية طابقاً فوق طابق، مع ابتعاد شبه غير ملحوظ للكاميرا. بعد اكتمال الماكيت يتسارع الابتعاد تدريجياً، وفي الثانية 8.5 يتحوّل الخشب إلى مواد حقيقية والخلفية الرمادية إلى سماء، لتستقر الكاميرا على المبنى الحقيقي مطابقاً لصورة التصميم.
Vertical 9:16, 10 seconds. Use Image 1 as the exact reference for the architectural scale model (massing, number of volumes, proportions, facade, basswood material, site context). Use Image 2 as the exact reference for the real built building and its surroundings. Main action: a stop-motion style assembly of the basswood scale model from Image 1, on a light-grey studio base, seamless grey backdrop, soft studio lighting. The site starts empty, with only the context buildings and the plaza. A realistic human hand enters from the top of the frame holding the first wooden volume (the ground floor), lowers it slowly and places it precisely on the site, presses it gently so it settles, then leaves the frame. The hand comes back with the next volume and stacks it on top, then again with the next one, placing the volumes one by one, floor by floor, until the model is fully assembled and matches Image 1. Each placement is careful, deliberate and physically realistic, with natural finger grip, real weight and a slight settling motion. Every volume is always carried and placed by the hand; nothing appears or floats by itself. When the model is complete, small white figures and white model trees pop up around the plaza. Camera: one continuous smooth dolly-out (pull-back zoom out) for the whole video, front-facing, low eye-level, centered on the building, no cuts, no shake. Speed ramp (time remapping): extremely slow during the assembly, then progressively accelerating with an exponential ease-in curve. 0–7s: the hand assembles the model piece by piece while the camera pulls back almost imperceptibly. 7–8.5s: the hand is gone and the pull-back accelerates faster and faster, with subtle motion blur at the frame edges. 8.5s (climax): at peak speed, the scale model seamlessly transforms into the real building from Image 2: basswood becomes real materials, the grey backdrop becomes a real sky, white figures become real people, model trees become real trees, studio light becomes natural daylight. 8.5–10s: the camera decelerates smoothly and settles on the real building, matching Image 2. Keep the building's massing and facade identical between model and reality. Photorealistic, cinematic, smooth motion. Avoid: camera shake, cuts, jump cuts, deformed hands, extra fingers, floating volumes, volumes appearing by themselves, building distortion, warping or morphing geometry, flicker, text, watermark.